Virtual Reality (VR) stories - Page 35
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
'There's a problem with Outlook right now'
Thu, 15th Aug 2013
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ar, vr & metaverse
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microsoft
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ar
Email service suffers breakdown, leaving only a small number of users without Outlook.com, according to Microsoft.
Westfield Augmented Reality promo developed in NZ
Wed, 24th Jul 2013
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ar, vr & metaverse
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imersia
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ar
Kiwi start-up firm Imersia partnered with 20th Century Fox to provide an Augmented Reality treasure hunt in Westfield malls across New Zealand.
400m Outlook users following Hotmail upgrade
Tue, 7th May 2013
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ar, vr & metaverse
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microsoft
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hotmail
Microsoft has finished upgrading Hotmail customers to Outlook.com, driving more than 400 million active accounts.
Marketing in the connected world: Part 2
Wed, 5th Sep 2012
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digital signage
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ar, vr & metaverse
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ar
New marketing tech extends beyond hand-held devices, integrating every physical environment to engage consumers interactively through apps and AR.
Sony developing virtual reality headsets
Wed, 27th Jul 2011
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digital signage
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gaming
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digital entertainment
Sony is currently testing a prototype 3D headset that bears a striking resemblance to that 1980s 3D arcade folly, virtual reality.